![]() ![]() The PC version includes Nvidia's ReSTIR Global Illumination feature allowing for realistic bounce lighting, ray traced AO and shadows and far more robust reflections. Watch on YouTube Bright Memory: Infinite is a fascinating title in terms of its development story - and in terms of how its various versions compare.īright Memory: Infinite launched on PC and it's interesting to see the compromises made to transition to consoles - required even for PS5 and Series X - and perhaps inevitably, this primarily concerns ray tracing. That's not to say this is entirely a solo project - artists, musicians and voice actors were all required to complete the game but considering the quality of the presentation, it's an impressive accomplishment. In creating the game, Infinite was built using Unreal Engine 4 with additional support software and Quixel assets to speed up development time. Bright Memory: Infinite is a showpiece title for what modern development tools can offer when in the right hands - you see, most of the development duties on the game were executed by one person. Where it surprises the most, perhaps, is in its development history. Plus, if you're playing on the latest consoles, Bright Memory Infinite promises support for 120Hz output and ray traced reflections, though not simultaneously. It's not a long game but what's here is solid and reasonably well executed - it almost recalls the 2013 reboot of Shadow Warrior, though with more focused, linear level design. On the face of it, this is indeed a 'next-gen only' exclusive - you can't play the game on PS4 or Xbox One consoles - which makes the launch of a Nintendo Switch version all the more intriguing.īright Memory: Infinite is a fast-paced first-person shooter which combines snappy gunplay with sword driven melee combat. ![]() Given its prominent placement in that original showcase, I felt that we needed to check it out here on Digital Foundry. Now, more than two years later - and half a year after the arrival of the PC version - Bright Memory: Infinite has arrived on console. All console versions feature the same content, with all the paid cosmetic DLC from the PC version available with the purchase of the game.īright Memory: Infinite is currently available on PC via Steam or GOG, and will launch on PlayStation 5, Xbox Series X|S, and Nintendo Switch on July 21.On May 7th 2020, Microsoft kicked off the new generation of consoles with a gameplay showcase featuring a wide range of games planned for the Xbox Series X - and Bright Memory: Infinite was the very first game shown off during this presentation. Previous purchasers of Bright Memory on Xbox Series X|S receive a 20 per cent discount on Bright Memory: Infinite. Pre-orders begin today on the Nintendo eShop. ![]() Nintendo Switch players will receive a native port playable on the go, with gyroscopic aiming support and multi-sampling or temporal anti-aliasing. PlayStation 5 players can also enjoy DualSense adaptive trigger support. Those will capable displays are able to enjoy 120fps gameplay. The game will feature full 4K resolution with ray-tracing running at a locked 60fps when running on a PlayStation 5 or Xbox Series console. “We know that Bright Memory: Infinite will set a new benchmark for what indies can do on console hardware.” ![]() “My partners and I took the time to ensure that Bright Memory: Infinite plays great no matter which system you choose,” said Zeng, indie game developer, FYQD Studio. ![]()
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